Implementing experiential STEAM projects based on 3D modeling and printing to enhance teachers’ techno-pedagogical competencies. Community Empowerment, [S. l.], v. 11, n. 1, p. 125–135, 2026. DOI: 10.31603/ce.15420. Disponível em: https://coba.unimma.ac.id/ce/article/view/15420. Acesso em: 30 sep. 2026.