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Articles

Model Pembelajaran Team Games Tournament (TGT) dalam Pembelajaran Sejarah: Kajian Literatur tentang Efektivitas, Peluang, dan Tantangan

Suryani , Djono

Abstract

This study aims to critically analyze the implementation of the Team Games Tournament (TGT) learning model in history education through a literature review of various previous studies. This study is motivated by the still limited understanding of how the cooperative learning mechanisms in TGT contribute to improving the quality of history education, as well as the opportunities and limitations of its application in various learning contexts. This study employs a literature review method with a descriptive qualitative approach. The literature was obtained by searching for journal articles, conference proceedings, and scientific publications from 2015 to 2025 using several academic databases. The retrieved articles were selected based on criteria of topic relevance, suitability to the history learning context, availability of full-text versions, and the quality of the publication sources. The data were analyzed using content analysis techniques through a process of identification, thematic grouping, cross-study comparison, and synthesis of findings. The study’s findings indicate that the effectiveness of TGT in history instruction is influenced not only by elements of play and competition but primarily by cooperative learning mechanisms that involve social interaction, positive interdependence, individual responsibility, and group motivation. A synthesis of the research shows that TGT contributes to increased learning motivation, student engagement, social interaction, and history learning outcomes. Furthermore, the integration of TGT with digital learning media provides broader opportunities for development in supporting 21st-century skills such as collaboration, communication, creativity, and critical thinking. However, this study also found that the implementation of TGT has limitations, particularly regarding the need for more time, teachers’ readiness to design learning activities, the potential for certain students to dominate within groups, and dependence on the availability of supporting resources. This study offers the theoretical implication that TGT can be understood as a cooperative learning model that operates through mechanisms of social and motivational interaction, rather than merely as a game-based learning strategy. In practical terms, the implementation of TGT in history education should be directed toward instructional designs that strengthen individual responsibility, historical thinking skills, and students’ active engagement.

Keywords

Team Games Tournament (TGT); history learning; cooperative learning; learning motivation; learning outcomes

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