Paedagogie

Artikel

Integrasi Game Gcompris Dalam Kurikulum PAUD untuk Meningkatkan Early English Literacy Skills

Lida Hani Gustina , Riski Zulkarnain , Wahyu Nur Alimningtyas , Nunung Angrawaty , Gray Hansen Limantoro

Abstrak

Pengembangan literasi awal bahasa Inggris pada pendidikan anak usia dini masih menghadapi tantangan pedagogis yang signifikan, khususnya dalam merancang metode pembelajaran yang menarik dan sesuai dengan tahap perkembangan anak. Penelitian ini bertujuan menganalisis efektivitas integrasi GCompris, sebuah platform game edukasi berbasis open-source, ke dalam kurikulum PAUD untuk meningkatkan keterampilan literasi awal bahasa Inggris. Penelitian menggunakan desain Penelitian Tindakan Kelas dengan model spiral Kemmis dan McTaggart yang dilaksanakan dalam tiga siklus pembelajaran selama 12 minggu. Sebanyak 32 anak usia 5”“6 tahun dari kelompok belajar PAUD di Balikpapan. Empat dimensi literasi awal bahasa Inggris diukur, meliputi pengenalan alfabet, penguasaan kosakata dasar, kemampuan fonetik sederhana, dan pemahaman kata bergambar. Dua belas aktivitas GCompris diintegrasikan secara sistematis ke dalam kurikulum dengan menerapkan pendekatan multisensori, gamifikasi, dan pembelajaran mandiri yang adaptif. Hasil penelitian menunjukkan peningkatan skor rata-rata yang sangat signifikan sebesar 60,90%, dari nilai pre-test 48,75 menjadi 78,44 pada post-test. Kemampuan fonetik sederhana mencatat peningkatan persentase tertinggi (67,24%), diikuti penguasaan kosakata dasar (65,04%), pengenalan alfabet (57,03%), dan pemahaman kata bergambar (55,87%). Partisipasi aktif siswa meningkat dari 68,75% pada Siklus I menjadi 93,75% pada Siklus III. Temuan kualitatif dari wawancara guru dan orang tua mengonfirmasi peningkatan motivasi, kepercayaan diri, dan penggunaan bahasa Inggris secara spontan di luar kelas. Kebaruan penelitian ini terletak pada model integrasi GCompris yang divalidasi secara empiris melalui tiga siklus, yang terbukti mampu meningkatkan berbagai dimensi literasi secara bersamaan. Temuan ini menyediakan kerangka berbasis bukti bagi pembelajaran bahasa asing berbantuan teknologi, dengan implikasi penting bagi pengembangan kurikulum PAUD dan pelatihan profesional guru.

Keywords

GCompris; PAUD; Literasi Bahasa Inggris; Game Edukasi; PTK

Referensi

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