Paedagogie

Artikel

Dampak Penggunaan Augmented reality dalam Pembelajaran Biologi: Systematic Literature Review

Fatimah Az Zahra , Suhendi Suhendi

Abstrak

Penelitian ini bertujuan untuk memetakan dampak penggunaan Augmented reality dalam pembelajaran Biologi serta mengidentifikasi faktor-faktor yang memengaruhi variasi hasil penelitian. Penelitian menggunakan metode Systematic Literature Review (SLR) dengan mengacu pada pedoman Preferred Reporting Items for Systematic Reviews and Meta-Analyses (PRISMA). Data penelitian dikumpulkan dari basis data Google Scholar dan Scopus dengan rentang publikasi tahun 2020”“2025. Proses pengumpulan data dilakukan melalui tahapan identifikasi artikel, penghapusan duplikasi, screening judul dan abstrak, serta telaah teks lengkap dengan bantuan perangkat lunak Covidence. Analisis data dilakukan menggunakan analisis deskriptif dan sintesis tematik terhadap artikel yang memenuhi kriteria inklusi. Hasil penelitian menunjukkan bahwa dari 18 studi yang dianalisis, 15 studi melaporkan dampak positif penggunaan Augmented reality terhadap pemahaman konsep siswa, sedangkan 3 studi menunjukkan dampak yang terbatas. Selain itu, efektivitas penggunaan Augmented reality dipengaruhi oleh beberapa faktor seperti visualisasi objek tiga dimensi, motivasi dan keterlibatan siswa, peran guru, kemudahan penggunaan teknologi, serta dukungan infrastruktur. Dengan demikian, Augmented reality memiliki potensi sebagai media pembelajaran inovatif yang dapat membantu meningkatkan pemahaman konsep dalam pembelajaran Biologi.

Keywords

augmented reality; pembelajaran biologi; pemahaman konsep; systematic literature review

Referensi

  1. Alif, A. A., Fajar, N., & Safmita, B. (2023). Development of an Integrated Islamic Science Biology Module with the Support of Augmented Reality (AR) Media on Circulatory System Material in Senior High School (Vol. 1, Issue ICoeSSE). Atlantis Press SARL. https://doi.org/10.2991/978-2-38476-142-5_33
  2. Alzahrani, N. M. (2020). Augmented reality: A systematic review of its benefits and challenges in e-learning contexts. In Applied sciences. mdpi.com. https://www.mdpi.com/2076-3417/10/16/5660
  3. Aman, A., Prasojo, L. D., & Agustinova, D. E. (2025). Enhancing Human Evolution Literacy through PraksaraVerse: A Gamified Science Learning Innovation Supporting Sustainable Development Goals (SDGs). ASEAN Journal of Science and Engineering, 5(3), 579–602. https://doi.org/10.17509/ajse.v5i3.89109
  4. Annisa, D. N., & Subiantoro, A. W. (2022). Mobile Augmented Reality in Socioscientific Issues-Based Learning: the Effectiveness on Students’ Conceptual Knowledge and Socioscientific Reasoning. Jurnal Pendidikan IPA Indonesia, 11(4), 611–625. https://doi.org/10.15294/jpii.v11i4.38993
  5. Bedua Teves, F. A., Jesena Toribio, A. M., Castillo Torres, A. N., Hilario Uy, K., & Carreon Valmores, R. J. (2023). LEARNM: Augmented Reality Mobile Application in Learning the Concepts of Basic Biological Structures. International Multidisciplinary Research Journal, 5(3), 157–166. https://doi.org/10.54476/ioer-imrj/532277
  6. Brignardello-Petersen, R., Santesso, N., & Guyatt, G. H. (2025). Systematic reviews of the literature: an introduction to current methods. American Journal of Epidemiology, 194(2), 536–542. https://doi.org/10.1093/aje/kwae232
  7. Czok, V., Krug, M., Müller, S., Huwer, J., & Weitzel, H. (2023). Learning Effects of Augmented Reality and Game-Based Learning for Science Teaching in Higher Education in the Context of Education for Sustainable Development. Sustainability (Switzerland), 15(21). https://doi.org/10.3390/su152115313
  8. Damopolii, I., Paiki, F. F., & Nunaki, J. H. (2022). The Development of Comic Book as Marker of Augmented Reality to Raise Students’ Critical Thinking. TEM Journal, 11(1), 348–355. https://doi.org/10.18421/TEM111-44
  9. Dehghani, M., Mohammadhasani, N., Hoseinzade Ghalevandi, M., & Azimi, E. (2023). Applying AR-based infographics to enhance learning of the heart and cardiac cycle in biology class. Interactive Learning Environments, 31(1), 185–200. https://doi.org/10.1080/10494820.2020.1765394
  10. Faria, A., & Lobato Miranda, G. (2024). The Effect of Augmented Reality on Learning Meiosis via Guided Inquiry and Pecha Kucha: A Quasi-Experimental Design. Information (Switzerland), 15(9). https://doi.org/10.3390/info15090566
  11. Firdaus, Z., Setiawan, D., Sunarmi, S., & Setiani, P. P. (2024). The development of e-flipbook multirepresentative augmented reality in biology cells to enhance technology literacy and student learning outcomes. In AIP Conference Proceedings (Vol. 3106, Issue 1). https://doi.org/10.1063/5.0215155
  12. Garzón, J., & Acevedo, J. (2019). Meta-analysis of the impact of Augmented Reality on students ’ learning gains. Educational Research Review, 27(April 2018), 244–260. https://doi.org/10.1016/j.edurev.2019.04.001
  13. Kitchenham. (2007). Guidelines for performing Systematic Literature Reviews in Software Engineering.
  14. Mahdi, M. A., & Dewi, D. S. (2025). Students’ Experiences, Engagement, and Attitudes in the English Education Revolution: The Role of Interactive Technology. International Journal of Educational Qualitative Quantitative Research, 4(1), 1–14. https://doi.org/10.58418/ijeqqr.v4i1.134
  15. Manligoy, J. M. A., Aguiadan, B. A., & Mendez, M. L. S. P. (2025). Effectiveness of Digital Simulation-Based Learning in Improving Science Conceptual Understanding among Grade 5 students. Asian Journal of Education and Social Studies, 51(9), 419–433. https://doi.org/10.9734/ajess/2025/v51i92378
  16. Mohadis, H. M., Kamal-ludin, A. S., & Nordin, M. N. (2025). BiologAR : An Interactive Augmented Reality Application for Learning Biology in Secondary Schools in Malaysia. 11(1), 9–15.
  17. OMURTAK, E., & ZEYBEK, G. (2022a). The Effect of Augmented Reality Applications in Biology Lesson on Academic Achievement and Motivation. Journal of Education in Science, Environment and Health. https://doi.org/10.21891/jeseh.1059283
  18. OMURTAK, E., & ZEYBEK, G. (2022b). The Effect of Augmented Reality Applications in Biology Lesson on Academic Achievement and Motivation. Journal of Education in Science, Environment and Health. https://doi.org/10.21891/jeseh.1059283
  19. Page, M. J., McKenzie, J. E., Bossuyt, P. M., Boutron, I., Hoffmann, T. C., Mulrow, C. D., Shamseer, L., Tetzlaff, J. M., Akl, E. A., Brennan, S. E., Chou, R., Glanville, J., Grimshaw, J. M., Hróbjartsson, A., Lalu, M. M., Li, T., Loder, E. W., Mayo-Wilson, E., McDonald, S., … Moher, D. (2021). The PRISMA 2020 statement: An updated guideline for reporting systematic reviews. Bmj, 372. https://doi.org/10.1136/bmj.n71
  20. Pujiningtyas, M. R., & Nurcahyo, H. (2024). Developing an augmented reality-based immune system module to improve the eleven grade students’ learning performance. In AIP Conference Proceedings (Vol. 2622, Issue 1). https://doi.org/10.1063/5.0133785
  21. Rahmadani, D. F., & Sunarmi, S. (2023). Validity and Practicality of the Problem Based Learning E-Module Assisted by Augmented Reality on Virus to Improve Student Learning Outcomes, Retention, and Science Literacy. In AIP Conference Proceedings (Vol. 2569). https://doi.org/10.1063/12.0015280
  22. Ramadhan, M. R., Fahmi, M. I. N., & Hasanah, S. M. (2024). Improving the understanding of high school students in biology based on qur’anic through augmented reality visualization. AIP Conference Proceedings, 3106(1). https://doi.org/10.1063/5.0215416
  23. Rini, D. S., Azrai, E. P., Khansa, A. A., & Wulandari, Y. (2024). Enhance Biology Learning Outcomes with Applying Augmented Reality (AR Sinaps) as Learning Media. In AIP Conference Proceedings (Vol. 2982, Issue 1). https://doi.org/10.1063/5.0184458
  24. Safitri, D., Zubaidah, S., Gofur, A., & Lestari, S. R. (2024). Mobile Augmented Reality Genetics to Improve Students’ Mastery of Genetic Concepts. TEM Journal, 13(2), 1399–1412. https://doi.org/10.18421/TEM132-54
  25. Sattar, M. A., Maqbool, M. U., Zakir, F., & Billah, M. (2025). Enhancing student engagement through augmented reality in secondary biology education. Frontiers in Education, 10(September), 1–11. https://doi.org/10.3389/feduc.2025.1628004
  26. StaniÄ, K., & Å pernjak, A. (2025). Augmented Reality in Biology Education: A Literature Review. Multimodal Technologies and Interaction, 9(12), 117. https://doi.org/10.3390/mti9120117
  27. Tamam, B., Corebima, A. D., Zubaidah, S., & Suarsini, E. (2020). the Contribution of Motivation Components Towards Students’ Critical Thinking Skills in Biology Learning Using Augmented Reality. In Humanities & Social Sciences Reviews (Vol. 8, Issue 3, pp. 1433–1442). researchgate.net. https://doi.org/10.18510/hssr.2020.83144
  28. Tamam, B., & Qomaria, N. (2023). Implementation of Augmented Reality In Biology Learning: Its Effect on Learning Motivation and Retention. Journal of Education Research and Evaluation, 7(1), 17–22. https://doi.org/10.23887/jere.v7i1.59038
  29. Wang, C., Chen, X., Yu, T., Liu, Y., & Jing, Y. (2024). Education reform and change driven by digital technology: a bibliometric study from a global perspective. Humanities and Social Sciences Communications, 11(1). https://doi.org/10.1057/s41599-024-02717-y