Dampak Penggunaan Augmented reality dalam Pembelajaran Biologi: Systematic Literature Review
Abstrak
Penelitian ini bertujuan untuk memetakan dampak penggunaan Augmented reality dalam pembelajaran Biologi serta mengidentifikasi faktor-faktor yang memengaruhi variasi hasil penelitian. Penelitian menggunakan metode Systematic Literature Review (SLR) dengan mengacu pada pedoman Preferred Reporting Items for Systematic Reviews and Meta-Analyses (PRISMA). Data penelitian dikumpulkan dari basis data Google Scholar dan Scopus dengan rentang publikasi tahun 2020”“2025. Proses pengumpulan data dilakukan melalui tahapan identifikasi artikel, penghapusan duplikasi, screening judul dan abstrak, serta telaah teks lengkap dengan bantuan perangkat lunak Covidence. Analisis data dilakukan menggunakan analisis deskriptif dan sintesis tematik terhadap artikel yang memenuhi kriteria inklusi. Hasil penelitian menunjukkan bahwa dari 18 studi yang dianalisis, 15 studi melaporkan dampak positif penggunaan Augmented reality terhadap pemahaman konsep siswa, sedangkan 3 studi menunjukkan dampak yang terbatas. Selain itu, efektivitas penggunaan Augmented reality dipengaruhi oleh beberapa faktor seperti visualisasi objek tiga dimensi, motivasi dan keterlibatan siswa, peran guru, kemudahan penggunaan teknologi, serta dukungan infrastruktur. Dengan demikian, Augmented reality memiliki potensi sebagai media pembelajaran inovatif yang dapat membantu meningkatkan pemahaman konsep dalam pembelajaran Biologi.
Keywords
augmented reality; pembelajaran biologi; pemahaman konsep; systematic literature reviewReferensi
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